![]() Other games have similarly challenged players with the consequences of their actions, such as in Spec Ops: The Line, where the protagonist must come to terms with their own war crimes in the game’s devastating denouement. Guilt is certainly a pervasive emotion in these titles, and astute players of Shadow Of The Colossus certainly started to sense that their slaughter of the gigantic creatures might be a less than noble act well before the final revelation. James’s visit to the troubled town was a manifestation of his gnawing guilt, having smothered her with a pillow when he could no longer cope with her dreadful illness. Having heavily invested in James’s grief-stricken story, players were devastated when the game’s ending revealed that Mary is indeed dead. One of the most famous examples is Silent Hill 2, in which players control protagonist James Sunderland as he searches the mist-shrouded town for his dead wife, Mary, who has summoned him there with a letter from beyond the grave. In each case, critics have praised the emotional impact of the eventual reveal of the true nature of the player’s quest. The player can delay Wander’s death indefinitely, trying in vain to reach the body of his beloved Mono, but can never succeed, and must eventually allow their thwarted and destroyed character to tumble into the abyss.Ī number of other renowned titles have toyed with this idea of player agency and motivation, casting the player as the opposite of the hero they have grown accustomed to playing in video games. Players and critics considered the ending of Shadow Of The Colossus to be deeply moving, with particular praise lavished upon a sequence where the defeated Wander is drawn inexorably into a void that will destroy him. The player has unintentionally done the bidding of a foul demon, and it is only thanks to the intervention of an invading military force that their foolishness is undone. This approach perfectly sets up players for Shadow Of The Colossus’s emotional gut punch finale, when they learn that the 16 colossuses were in fact peaceful guardians preventing an ancient evil from being unleashed. This ensures the player has plenty of time to reflect upon Wander’s deeds as he slaughters his way through the array of graphically stunning boss battles. The lauded central story is equally limited in its approach, and there is hardly any dialogue after the enigmatic and beautiful introduction sequence. PPU-20445ff41192238543f15e956926d03f93d23878: # ICO.self 1.Shadow Of The Colossus’s minimalist style perfectly complements its minimalist setting: there is very little to do apart from ride Wander’s horse, Agro, across the game’s barren landscape before taking on each of the 16 titular behemoths. Needs vblank rate set to 120hz.\nMost IGC (in-game cinematics) Camera movements are still tied to 30 FPS and are sped up as a result." Canary Patches Anchors:įpsiconotes:
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