![]() Punisher: Accurate, damaging, kills in only a few hitsĪAR: each bullet takes about a third of health, 2 bullets per burst, huge accuracyīurster: Ridiculously long range, pellets stay on the ground, flame, close range blasts one shot anyone. Pyromaniac achievement: Use the burster, shotguns only (or just unlimited ammo mod), ctf on the transport craft, leave pellets all over the area by their flag.īest weapons and equipment loadout (most cases and imo) Good candidates are burster on sg only and eggplant (burrow saws deal crazy damage) on explosive only, or just switching between burster, aar, and eggplant. ![]() Use something with a great capability to slaughter enemies, grab the flag and start blasting away. (again, I'm not sure if they ever did fix the problem of bots spawning with premium, because I'm pretty sure I saw them after the patch)Ĭredit Farming: CTF on the smallest map, 6 enemies, 5 allies (they hardly ever steal the flag). Now, as for you allies, it may be beneficial for you to let them suicide into the t-14 and save up for spree ender (25 credits), however, this may also result in a) the t-14 dying, or b) the t-14 getting a powerful weapon that is hard to compete against (the blunderbuss has extremely short range).Īs a final measure, you could consider restarting so that his side-arm is not a punisher, hand cannon, early retirement, or golden gun, as they deal a large amount of damage very quickly, which will be hard to dodge (because you are so close) and hard to heal between respawns. If your Blunder runs out of ammo, you can switch to the aar and just shoot him in the head (who knows, you might still get assassin because the regions are a bit wonky), or you could shoot right below his feet with the eggplant, splish-splash (which you get from burrowing saws unless they patched it), gives 2 more credits than a headshot. You can't count on him being distracted, and assassin is a lot more valuable than a normal headshot. When fighting the T-14, this is the one time that the Blunderbuss is actually better than the Burster, because you can angle your shots partly past him, and they will curve into the back of his head. ![]() Secondly, you want to get all 5 kills, and is preferable that you not die so you get that small kill streak bonus. The most important thing about beating the t-14 and getting three stars, you MUST NOT kill him before he activates, the credit reward pre-activation is 5, versus ~25-30 for post-activation. Offensive: Ammo Generator (more ammo for blunderbuss/aar, its a small map)Ībility: I used Katana for damage, but you could also use time shift to more easily slip in and kill the t-14 ![]() Sniper: Pulsator + dual shot (doesn't matter though)Įxplosive: Eggplant (shoot at feet for MASSIVE DAMAGE) Ok, so I've been constantly seeing posts asking for this level, so I'm gonna provide my strategy that I used in beta and after release.Ĭlose Range: Blunderbuss (could put a +damage mod - accuracy on it I s' ose) ![]()
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